![]() ![]() Once you can fly a pattern without embarrassing yourself, get online with PilotEdge.It sucks, but it's way better than flying by trim, which will cause endless pitch and altitude oscillations. In a sim, it's a tricky dance where you hold pressure and then slowly ease it back to the center while trimming. In a real airplane, you set the yoke where it needs to be and trim until the pressure goes away. This is hard in a sim because our yokes are dumb. You MUST learn to fly by looking outside. cover the instruments, do a 360 degree 30 degree bank turn, and then uncover the instruments to see if you gained or lost altitude. Do not fixate on your instruments! Practice maneuvers with the instruments covered or failed, then check to see how you did.I recommend Stick and Rudder and See How it Flies. The AFH details all the maneuvers you'll need to learn during PPL training. You'll make lots of mistakes, but starting with something fun will keep you motivated. Get your feet wet with the XPlane Learn to Fly tutorial.However, there are some easy things you can do to avoid that. You can definitely build terrible habits in a home sim, and that's why they have a bad reputation for PPL students. Why wouldn't you want a tool that can mostly teach you how to fly for $0/hr after setup costs? I did this for my PPL training and had excellent results. A good desktop sim can teach you all of those but the first one. So, that basic model isn't exactly accurate in all phases of flight, but it's a reasonable approximation. Every 1-5m: Check engine instruments, navigation, talk to ATC, etc.Every 1-5s: Adjust the sight picture you're trying to achieve based on the information on your instruments.Every 100ms: Adjust control inputs in response to the sight picture of the cowling and wings relative to the horizon.Every 10ms: Adjust control inputs in response to the feeling of the controls.When you're flying, this is basically what's going on: I disagree, provided you use it correctly. Most people will tell you that a home simulator is useless or worse than useless for PPL training. Hopefully this isn't so late that it's useless. I know I'm a little late to the party, but I really like this topic. The X52 joystick would be more flexible if you played other games, but if you're looking for something "realistic" you will want a yoke I did not include any instrument panels because I figure with 6 screes, you can use one or for your instruments. By that point you should know what you would like and dont like. Next thing I would get if I were you, would be a radio panel (~100). If you just want a setup, then I would get at least a yoke (~$140 with throttles), throttle quadrant, and rudder pedals(~$120). What it could be useful for is learning where everything in your plane is (instruments, switches, etc) There are sensations and forces that come with flying that you wont get in your house unless you spend thousands for a full motion flight sim (and even then I'm not sure how that compares). The stuff meant for the public (Logitech, Saitek, etc) doesn't give you the real "feel" of actually flying. I would recommend saving the money you plan on putting towards a flight sim and just use that for flying lessons. My current home PC setup consists of 24-inch monitors and adequate PC components, including GTX 970 graphics card. As for a yoke, they recommend CH Products' Flight Sim yoke.įor building a slightly more advanced simulator setup, what other physical components should I get? I'm not trying to go overboard and build a full cockpit or anything, I'm just looking to build something practical on my home PC that's most conducive to enhancing my learning experience.īudget isn't an issue, but ideally I wouldn't want to go overboard or anything. For the joystick, they recommend Saitek's X52 joystick and throttle system. X-Plane recommends either a joystick or a yoke for enhancing the experience with their software. If there's a better software for my purposes, please let me know. I'm interested in simulating a cockpit of something like a Cessna 172.įor software, I have purchased and downloaded X-Plane 11, as that was the most highly recommended software for my needs. I am mostly wanting to know what kind of physical components (joysticks, yokes, rudder pedals, instruments etc) I should get for my needs. I'm wanting to build a low-scale physical flight simulator to learn and get accustomed to some things. I grew up around aviation but was never truly interested until recently. Hey guys, so I'm getting into aviation and plan on getting my PPL in the near future. ![]()
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